Just a note to myself to look into https://projecteuler.net/about a bit more.
EDIT: Signed up.
Electronic Distractions
Just a note to myself to look into https://projecteuler.net/about a bit more.
EDIT: Signed up.
One of the never ending issues with roguelikes is tiles vs characters (ASCII for example, but many use more extended character sets.
Currently I’m exploring the feasibility of making a graphical tile based interface where the default tiles are SVG defined character graphics. For local play, this should give most of the benefits of both. For online play, there are different issues (ans some additional benefits if I go with a browser based interface), but I’m focusing on local play at this point.
I hope this approach will give me:
For now, I’m going to work towards using the SVG data directly, but I suspect that for performance reasons some sort of tile generator/smarter caching/whatever will be required.
Since I know next to nothing about working with SVGs, I picked up a few books. No review/recommendation on these as I have not read them yet.