Restarting YARG

A while back, I was kicking around a few roguelike game ideas. YARG 1 is a relaunch.

I haven’t worked in Java in a while, so that will be the language for now. Once I get underway a bit farther I’ll get code repositories and Project management up and shared. 

The first phase is going to be working out the display system. I’m currently thinking of using SVG based tiles. This will allow me to create alphanumeric tiles programmatically, but also allow for future expansion into other tiles.  The downside is that even the “ASCII” tiles won’t play too nicely with terminal based play. I’ll try to leave the GUI abstract enough that a terminal replacement is at least possible (even if I don’t make it myself).

Working on the visual interface will give me time to decide which of the roguelike ideas I want to pursue.. Plus I can try to package it up as an independent library.